UE-MCP Registry
← All plugins

Texture Bomb

Break tiling on any albedo by quantising and shuffling UVs per cell.

Install
$ ue-mcp plugin install ue-mcp-texture-bomb
View repositoryHomepage
Provides
Flows
Category
Material
Price
Free
Author
db-lyon
UE versions
5.5, 5.6, 5.7, 5.8
material-functiontilingauthoring

A built-in flow that authors the MF_TextureBomb material function: it quantises UVs into cells and per-cell shuffles them before sampling, so a tiled texture stops looking tiled. Drop OutColor into BaseColor or Emissive on any material with a tiled albedo. CellDensity controls the cell frequency.