Texture Bomb
Break tiling on any albedo by quantising and shuffling UVs per cell.
Install
- Provides
- Flows
- Category
- Material
- Price
- Free
- Author
- db-lyon
- UE versions
- 5.5, 5.6, 5.7, 5.8
material-functiontilingauthoring
A built-in flow that authors the MF_TextureBomb material function: it quantises UVs into cells and per-cell shuffles them before sampling, so a tiled texture stops looking tiled. Drop OutColor into BaseColor or Emissive on any material with a tiled albedo. CellDensity controls the cell frequency.